What has inspired you to make this choice? Was it a pragmatic choice or have you a special taste for the genre? : Darq is an adventure puzzle game which takes place in a horrific atmosphere. YouTube and Google were my only teachers.Īrtwork by Mariam Beiruty (September 2017) The rest was spent on “trying things out.” I never took courses or anything like that. I’d say the actual development took about 2 - 2.5 years. I had to start the game from scratch 3 times. A lot of this time was spent on education and acquiring the necessary experience. Making the base game, excluding the DLC’s, took about 3.5 years, or about 10,000 hours of work. Can you tell us, in summary, how long did it take you to learn it all? You have therefore decided to learn on your own everything related to the creation of a game (game design, programming, modeling, texture, etc.). Paradoxically, I ended up removing most of it from the game by the end of the development. One of my motivations to make DARQ was to write music for it. I guess I always had a desire to make something of my own. To many, it might have seen as an arbitrary decision. I decided to try game development in late 2015. My last film project involved scoring a short VR movie starring Eminem, called Marshall From Detroit. I was fortunate to contribute additional music to such films as The Giver, November Man, Hitman: Agent 47. Fresh out of college, I moved to Los Angeles to pursue the career of a film composer. : Before talking about Darq itself, could you summarize for us your career before the creation of the game and what prompted you to get started with this project?Īs a former music composer, I was mostly involved in writing both concert and film music. : Hello, and thank you for accepting this short interview for our website! We are very happy to finally talk with you! An interview eagerly awaited as the game’s won unanimous support of our community. Interview with Darq’s creator exclusively for Gameforever. Not only Darq’s been a runaway success, acclaimed by the critics, but also from this achievement emerge a breeding-ground for future independent game’s developers. It took him four intense years, during which he’s learnt a lot, before finally releasing his work Darq, an adventure-puzzle game, born from a passionate mind, whose desire was to take the gamer exploring in a dreamlike and dark world. Without any experience, he will design his own video game. However, in 2016, Wlad Marhulets, a professional composer, decided to take the plunge. Some self-made video games became legends, such as Eric Chahi’s Another Word, but their developers had a thorough knowledge as far as developing video games is concerned. Only a few ones dared to do so, especially as an amateur. Wlad Marhulets, designer of the game DARQĮvery gamer has already dreamt of creating its own video game, one day or another.
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